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PAG

Technical Artist / Animator

PLAYVOID GAMES

Port Harcourt, Rivers, Nigeria (Hybrid) · Jornada completa

Sé el primero en postularte

Experiencia
Cualquier
Salario
Vacantes
1
Al corriente
Hace 8 horas
Modo de trabajo
Híbrido
Educación
Bachelor's degree or equivalent in Game Art, Computer Graphics, Animation or related field
Reanudar
Se requiere solicitud

Dónde trabajarás

Descripción del trabajo

About PLAYVOID GAMES

PLAYVOID GAMES is committed to crafting immersive virtual worlds and pioneering interactive storytelling. The team thrives on passion and aims for excellence, delivering gaming experiences that immerse players in creative and adventurous settings. The company culture emphasizes creativity, teamwork, and technical innovation, offering the chance to contribute to projects that serve as unique portals to dynamic worlds.

Role Overview

The full-time Technical Artist / Animator position is based in Port Harcourt, with some flexibility for remote work. This role requires tight collaboration with designers and developers to produce, integrate, and enhance 3D assets and animations tailored for gameplay and immersive applications. Daily tasks involve building and perfecting animation rigs, applying visual effects, tuning lighting and shaders, and ensuring that assets operate smoothly within the game engine environment. Additionally, the role includes developing scripts and tools to optimize workflows, addressing visual or performance challenges, and supporting the collective artistic goals of the team.

Key Qualifications

  • Expertise in 3D graphics encompassing modeling, texturing, rigging, and animating within real-time game engines.
  • Hands-on experience in game development with asset integration, performance optimization, and proficiency in major game engines like Unity and Unreal.
  • Familiarity with Virtual Reality technologies, including VR interactions, performance optimization, and comfort considerations.
  • Capability to script tools and pipelines using Python, C#, or other engine-specific languages to enhance and automate art processes.
  • Competence in setting up real-time lighting systems, managing dynamic and baked lights, materials, and post-processing techniques.
  • Skilled in professional 3D and animation software such as Blender, Maya, or 3ds Max, as well as version control systems.
  • Strong analytical and problem-solving abilities, meticulous attention to detail, and effective collaboration with cross-disciplinary teams.
  • Educational background or equivalent practical experience in Game Art, Computer Graphics, Animation, or related disciplines.

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