- Experience
- Any
- Salary
- —
- Openings
- 1
- Posted
- 2 weeks ago
- Work mode
- Work from home
- Education
- Degree in Fine Arts, Game Design, Computer Graphics, or a related field is preferred but not mandatory.
- Eligibility
- A portfolio showcasing relevant work (models, textures, animations) is required. Previous experience in games is required, preferably Mobile. Experience working in an Agile environment, preferably in Mobile Games is a plus. Experience using Jira, Slack, Float, Teams and Office for work management a…
- Resume
- Required to apply
Job description
About the Role
StoryToys is seeking a skilled Mid-Level 3D Artist to join their vibrant mobile game development team in Dublin. This position focuses on creating high-quality, mobile-optimized 3D assets and animations that align with the company's artistic vision and enhance player experience. You will work within an Agile production framework.
Key Responsibilities
- Develop high-quality 3D models for characters, environments, and props using Maya, strictly adhering to brand and company guidelines.
- Create and apply textures and materials to models according to project specifications.
- Produce smooth and engaging animations for characters and objects.
- Integrate your created assets into the Unity game engine, following industry best practices.
- Manage multiple projects concurrently, balancing various tasks and stakeholder requirements.
- Collaborate effectively with designers, programmers, and fellow artists to seamlessly integrate assets into Unity.
- Optimize all assets for mobile platforms without sacrificing visual quality.
- Incorporate feedback from senior team members and adjust work as needed.
- Maintain clear documentation of processes and workflows for team reference.
- Proactively seek out new tasks, ensuring timely delivery within agreed deadlines and budgets.
- Engage in self-directed professional development to stay current with industry trends and technologies, and be willing to learn new techniques.
Required Skills
- Proficiency in Maya for 3D modeling, texturing, rigging, and animation.
- Experience with the Unity game engine, including asset integration. Scripting and shader knowledge are advantageous.
- Familiarity with Adobe Suite and Substance Painter.
- Solid understanding of 3D art principles, including efficient modeling topology, poly count management, texturing, rigging, skinning, and animation.
- Basic knowledge of version control systems like Git is beneficial.
- Understanding of fundamental game design principles and mobile game development processes.
- Familiarity with the Agile methodology for project management.
Preferred Qualifications
- A degree in Fine Arts, Game Design, Computer Graphics, or a related field is a plus but not mandatory.
- A strong portfolio showcasing relevant 3D models, textures, and animations is essential.
- Prior experience in game development, particularly in the mobile gaming sector, is required.
- Experience with additional software such as ZBrush or Premiere is advantageous.
- Previous work experience in an Agile environment, especially within mobile games, is preferred.
- Familiarity with project management and communication tools like Jira, Slack, Float, Teams, and Office is a desirable asset.
Benefits
- A competitive salary commensurate with experience.
- Opportunities for continuous professional development and career advancement.
- Flexible working hours with the option for remote work.
- Access to cutting-edge software and industry tools.
- A supportive and enjoyable work atmosphere.
Application Process
Interested candidates are invited to submit their CV/Resume along with a link to their portfolio demonstrating their best work. Applications will be assessed on a rolling basis until the position is filled.