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Game Developer - Remote

YO AI Labs

Remote · Contract

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Experience
3–6 yrs
Salary
Openings
1
Posted
8 hours ago
Work mode
Work from home
Resume
Required to apply

Job description

Overview

Our client is seeking an experienced Game Tools and Modding Engineer to contribute remotely on a contract basis. This position involves working on advanced rendering systems, engine-level optimizations, and real-time graphics applications. You will leverage technologies such as DirectX (DX11/12), Vulkan, OpenGL, and similar graphics APIs to enhance game engine pipelines and tools beyond gameplay mechanics.

Key Responsibilities

  • Architect and implement game engine features and systems using C++ and game engines.
  • Create and improve tools and modding functionalities associated with games.
  • Develop and optimize rendering pipelines, shaders, and real-time graphics components.
  • Enhance performance across CPU/GPU, memory, and rendering tasks.
  • Expand and maintain pipelines, tools, and engine-level systems that facilitate development.
  • Collaborate effectively with multidisciplinary teams including designers, artists, and engineers.
  • Identify, troubleshoot, and resolve complex rendering, performance, and compatibility issues.
  • Produce clean, well-documented, maintainable code.
  • Engage in code reviews and support technical decision processes.

Required Qualifications and Skills

  • Between 3 to 6 years’ experience in game development or real-time graphics programming.
  • Expert-level proficiency in C++ programming.
  • Practical experience working with graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • In-depth understanding of rendering pipelines and shader programming (HLSL/GLSL).
  • Solid grasp of 3D mathematics and real-time graphics principles.
  • Experience with Unreal Engine or comparable game engines.
  • Knowledge of performance optimization techniques covering CPU/GPU, memory, and multithreading.
  • Strong debugging capabilities and analytical problem-solving skills.
  • Independent working ability in a remote, distributed team environment.

Preferred Skills and Experience

  • Background in engine customization or low-level system development.
  • Experience using graphics profiling tools like RenderDoc, PIX, Nsight, etc.
  • Work history involving cross-platform or performance-sensitive projects.
  • Familiarity with tooling, pipelines, or editor extension development.
  • Experience related to multiplayer or large-scale system development.

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