This page was automatically translated and may contain errors. View in English.
Y

Game Developer - Remote

YO AI Labs

Remote ・ 契約

最初に応募しよう

経験
3~6歳
給料
求人情報
1
投稿済み
3時間前
作業モード
在宅勤務
再開する
応募必須

仕事内容

Overview

Our client is seeking an experienced Game Tools and Modding Engineer to contribute remotely on a contract basis. This position involves working on advanced rendering systems, engine-level optimizations, and real-time graphics applications. You will leverage technologies such as DirectX (DX11/12), Vulkan, OpenGL, and similar graphics APIs to enhance game engine pipelines and tools beyond gameplay mechanics.

Key Responsibilities

  • Architect and implement game engine features and systems using C++ and game engines.
  • Create and improve tools and modding functionalities associated with games.
  • Develop and optimize rendering pipelines, shaders, and real-time graphics components.
  • Enhance performance across CPU/GPU, memory, and rendering tasks.
  • Expand and maintain pipelines, tools, and engine-level systems that facilitate development.
  • Collaborate effectively with multidisciplinary teams including designers, artists, and engineers.
  • Identify, troubleshoot, and resolve complex rendering, performance, and compatibility issues.
  • Produce clean, well-documented, maintainable code.
  • Engage in code reviews and support technical decision processes.

Required Qualifications and Skills

  • Between 3 to 6 years’ experience in game development or real-time graphics programming.
  • Expert-level proficiency in C++ programming.
  • Practical experience working with graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • In-depth understanding of rendering pipelines and shader programming (HLSL/GLSL).
  • Solid grasp of 3D mathematics and real-time graphics principles.
  • Experience with Unreal Engine or comparable game engines.
  • Knowledge of performance optimization techniques covering CPU/GPU, memory, and multithreading.
  • Strong debugging capabilities and analytical problem-solving skills.
  • Independent working ability in a remote, distributed team environment.

Preferred Skills and Experience

  • Background in engine customization or low-level system development.
  • Experience using graphics profiling tools like RenderDoc, PIX, Nsight, etc.
  • Work history involving cross-platform or performance-sensitive projects.
  • Familiarity with tooling, pipelines, or editor extension development.
  • Experience related to multiplayer or large-scale system development.

返信をご希望の場合は、そのまま残してください。それ以外の目的には一切使用いたしません。

クリックして閲覧ドラッグ&ドロップ、または ペースト スクリーンショット

PNG、JPG、GIF、MP4、WebM、MOV形式 · 各ファイル最大20MB · 最大5ファイルまで

🤖
オンライン・即時AIサポート