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Konsultasi TI YO

Game Developer - Remote

YO IT Consulting

Remote • Penuh Waktu

Jadilah yang pertama mendaftar

Pengalaman
3–6 tahun
Gaji
Lowongan
1
Diposting
4 jam yang lalu
Mode kerja
Bekerja dari rumah
Melanjutkan
Wajib mendaftar

Deskripsi pekerjaan

Overview

We are seeking a skilled Game Developer specializing in game tools and modding engineering with strong expertise in rendering and engine-level programming. This contract position involves creating high-performance, real-time applications by working extensively on graphics systems, rendering pipelines, and low-level optimizations. The technologies utilized include DirectX (DX11 and DX12), Vulkan, OpenGL, and similar graphics APIs.

Key Responsibilities

  • Architect and implement core game systems and engine functionalities using C++ within game engines.
  • Develop and maintain tools and modding features associated with games.
  • Design and optimize rendering pipelines, shaders, and real-time graphics workflows.
  • Enhance performance across CPU, GPU, memory, and rendering operations.
  • Create and refine tools, pipelines, and engine infrastructure supporting development processes.
  • Collaborate closely with cross-functional teams including designers, artists, and engineers to ensure excellent user experiences.
  • Investigate and resolve complex debugging challenges related to rendering, performance, and platform interoperability.
  • Produce code that is clear, maintainable, and well-documented.
  • Engage in code review processes and contribute to critical technical decisions.

Required Skills & Qualifications

  • 3 to 6 years of professional experience in game development or real-time graphics programming.
  • Proficient in C++ programming.
  • Practical experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Comprehensive understanding of rendering pipelines and shader programming (HLSL/GLSL).
  • Strong grasp of 3D mathematics and real-time graphics principles.
  • Experience working with Unreal Engine or comparable game engines.
  • Knowledge of performance optimization techniques for CPU, GPU, memory management, and multithreading.
  • Excellent problem-solving abilities and debugging skills.
  • Capable of effectively working independently within a remotely distributed team environment.

Preferred Qualifications

  • Background in engine customization or development of low-level systems.
  • Familiarity with graphics profiling tools such as RenderDoc, PIX, Nsight, etc.
  • Experience in cross-platform development or working within performance-sensitive environments.
  • Exposure to development tooling, pipeline creation, or editor extensions.
  • Experience with multiplayer or large-scale system architectures.

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