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3D Character Facial Modeler

miniface

Dublin, County Dublin, Ireland · Vertrag

Bewerben Sie sich als Erste/r!

Erfahrung
2+ Jahre
Gehalt
Stellenangebote
1
Veröffentlicht
vor 10 Stunden
Arbeitsmodus
Im Büro
Wieder aufnehmen
Bewerbung erforderlich

Wo Sie arbeiten werden

Stellenbeschreibung

Role Overview

We are seeking a skilled and enthusiastic 3D Character Facial Modeler to join our team in Dublin. This position requires a deep understanding of facial anatomy, topology, and expression to create characters optimized for animation. The role involves collaboration with concept artists, riggers, animators, and surfacing teams to produce visually compelling and technically sound facial models.

Key Responsibilities

  • Convert 2D concept designs into detailed 3D facial character models.
  • Shape and perfect facial features to enable expressive and lifelike animations.
  • Work in partnership with rigging and animation teams to create clean topology for smooth deformation.
  • Coordinate with surfacing specialists to apply textures and materials that enhance character appearance.
  • Ensure all facial models conform to both artistic and technical project standards.
  • Address and improve facial models based on supervisor and art director feedback.
  • Keep abreast of new industry tools and trends to optimize workflow.

Qualifications and Experience

  • Minimum of 2 years' experience in character and facial modeling within animation, film, or gaming sectors.
  • Proficient with Autodesk Maya, ZBrush, Mari, Substance 3D, and 3dsWrap.
  • Strong grasp of human and creature facial anatomy.
  • Expertise in creating and optimizing topology for animation.
  • Familiarity with blendshapes and facial rigging integration.
  • Understanding of standard pipelines and production workflows in the industry.
  • Ability to absorb feedback, problem-solve, and pay meticulous attention to detail.
  • Excellent communication skills and a collaborative team approach.

Preferred Attributes

  • Prior experience in a recognized animation or VFX studio environment.
  • Background in mentoring or teaching character modeling techniques.

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