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StoryToys

Mid-Level 3D Artist

StoryToys

Remote · 정규직

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3주 전
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Degree in Fine Arts, Game Design, Computer Graphics, or a related field is preferred but not mandatory.
적임
A portfolio showcasing relevant work (models, textures, animations) is required. Previous experience in games is required, preferably Mobile. Experience working in an Agile environment, preferably in Mobile Games is a plus. Experience using Jira, Slack, Float, Teams and Office for work management a…
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About the Role

StoryToys is seeking a skilled Mid-Level 3D Artist to join their vibrant mobile game development team in Dublin. This position focuses on creating high-quality, mobile-optimized 3D assets and animations that align with the company's artistic vision and enhance player experience. You will work within an Agile production framework.

Key Responsibilities

  • Develop high-quality 3D models for characters, environments, and props using Maya, strictly adhering to brand and company guidelines.
  • Create and apply textures and materials to models according to project specifications.
  • Produce smooth and engaging animations for characters and objects.
  • Integrate your created assets into the Unity game engine, following industry best practices.
  • Manage multiple projects concurrently, balancing various tasks and stakeholder requirements.
  • Collaborate effectively with designers, programmers, and fellow artists to seamlessly integrate assets into Unity.
  • Optimize all assets for mobile platforms without sacrificing visual quality.
  • Incorporate feedback from senior team members and adjust work as needed.
  • Maintain clear documentation of processes and workflows for team reference.
  • Proactively seek out new tasks, ensuring timely delivery within agreed deadlines and budgets.
  • Engage in self-directed professional development to stay current with industry trends and technologies, and be willing to learn new techniques.

Required Skills

  • Proficiency in Maya for 3D modeling, texturing, rigging, and animation.
  • Experience with the Unity game engine, including asset integration. Scripting and shader knowledge are advantageous.
  • Familiarity with Adobe Suite and Substance Painter.
  • Solid understanding of 3D art principles, including efficient modeling topology, poly count management, texturing, rigging, skinning, and animation.
  • Basic knowledge of version control systems like Git is beneficial.
  • Understanding of fundamental game design principles and mobile game development processes.
  • Familiarity with the Agile methodology for project management.

Preferred Qualifications

  • A degree in Fine Arts, Game Design, Computer Graphics, or a related field is a plus but not mandatory.
  • A strong portfolio showcasing relevant 3D models, textures, and animations is essential.
  • Prior experience in game development, particularly in the mobile gaming sector, is required.
  • Experience with additional software such as ZBrush or Premiere is advantageous.
  • Previous work experience in an Agile environment, especially within mobile games, is preferred.
  • Familiarity with project management and communication tools like Jira, Slack, Float, Teams, and Office is a desirable asset.

Benefits

  • A competitive salary commensurate with experience.
  • Opportunities for continuous professional development and career advancement.
  • Flexible working hours with the option for remote work.
  • Access to cutting-edge software and industry tools.
  • A supportive and enjoyable work atmosphere.

Application Process

Interested candidates are invited to submit their CV/Resume along with a link to their portfolio demonstrating their best work. Applications will be assessed on a rolling basis until the position is filled.

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